Thursday, 24 July 2008

Super-Scion

It seemed like such a good idea at the time. And now my brain is most probably oing to explode. But anyway, to the point.

It occurred to me that however much I like Mutants and Masterminds, and the way the rules and things let you make basically any kind of super you want, I was reminded of something Al said to me, regarding not seeing the superhero medium as one in which he could tell a story. OR something along those lines, I'm fairly sure we were drinking.

ANYWAY, this made me think of the main problem with high powered games in general, which is, in my opinion, that everyone can do too much, which distances players from characters. This is particularly obvious in games which start out highpowered, whereas starting low and developing to awesome power'n'such like can work much better. Not that it has to, obviously.

Then I thought of the generic power stat stuff in WoD (Blood Potency, Primal Urge, Gnosis, Azoth, Wyrd) and how the higher power, the less ... well, human characters become. High BP vampires start having to feed on other vampires, and eventually go into torpor or get shivved by other vampires; high gnosis mages Ascend, and such like. This got me thinking about Watchmen, and Doc Manhattan's speech on how little humanity matters, which then got me thinking of some sort of WoD superheroes thing.

And then, during a conversation with Mike, we got thinking about Scion. And it's progression from awesome heroic figures to godlike beings.

Hmmm.

So, yes, I'm doomed. And would appreciate any ideas!

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